Tony Pham

Unity Developer

Hi, I’m Tony Pham — a Game Developer with over a decade of experience, including 7 years building with Unity. Here’s a small selection of the games I’ve brought to life over the years.



Snake Army

Developer

Encircle units to collect them to your army line. Use your army to defeat bosses.

Features

  • Snake mechanic
  • Programmatically generated procedural meshes using vector math and Unity’s Mesh
    API for runtime 3D geometry creation.
  • LOD systems and mesh optimizations to reduce GPU load from high-vert models,
    improving runtime performance on mobile devices.
  • Custom Unity tool to batch-generate gameplay units, significantly accelerating level
    creation and reducing manual placement time

Money Bounce Legend

Developer

Fight through foes to collect loot, unlocking and upgrading unique and powerful
abilities along the way.

Features

  • Brick breaker with idle RPG mechanics
  • Scalable ability system using ScriptableObjects, allowing easy customization and
    reuse of abilities
  • Coroutines and tweening systems to create fluid timed animations and scene
    transitions, improving player experience and visual clarity

Clue Card Designer

Developer

Relax, solve, and create tailored rooms.

Features

  • Drag and Drop
  • Raycasting logic to detect and verify user-selected objects, ensuring accurate
    interactions and preventing invalid inputs during gameplay
  • AI to generate unique and dynamic puzzle text, enhancing gameplay variety
    and player engagement

Tile Match Defense

Developer

Merge tiles to summon your tower defense fighters. Hold off hoards of enemies

Features

  • Match 3 with merge mechanics
  • ScriptableObject-based ability system that encapsulated all logic and data,
    enabling clean, modular, and reusable abilities across multiple heroes.
  • Animation controllers with gameplay state logic and events, ensuring precise
    visual feedback for actions like attacks, hits, and abilities


About


I’m Tony Pham, a lifelong gamer and passionate game developer. My love for games began on the Super Nintendo, playing classics like Super Mario World, Donkey Kong Country, and F-Zero with my family — a tradition that still defines how I enjoy games today. Ogre Battle 64 remains one of my all-time favorite single player games, and I still revisit it for the nostalgia and depth.

My addiction with PC gaming started with Diablo II and quickly escalated into hundreds of hours in Warcraft III (Dota), RuneScape, and World of Warcraft. I’ve always enjoyed a wide range of genres — from MOBAs and ARPGs to tactical RPGs and co-op indie games. These days, I’m usually playing Dota 2, Slay the Spire, Plate Up!, or Stardew Valley — especially if I can play with friends and family.

I got deeply into mobile gaming after playing Flappy Bird and Game of War, and it sparked a whole new appreciation for accessible, fast-paced gameplay. Since then, I’ve explored a wide range of mobile genres, including tycoons, survivors, and puzzles.

When I’m not developing or playing games, I love spending time with my family, playing sports like basketball, football, and tennis, or snowboarding when I can. I’m also a fan of epic fantasy, and some of my favorite books include The Kingkiller Chronicle, The Lightbringer Series, and anything by Brandon Sanderson.

Whether I’m building games or playing them, I’m always driven by creativity, curiosity, and the joy of sharing fun experiences with others. I’m excited to keep learning, growing, and making games that bring people together — just like the ones that inspired me.


Get in touch


tonypham.apps@gmail.com